Your patrons will not accept just any old assistant.įollow your Living Heart to your target of choice and incapacitate them through any means necessary. You will ONLY be able to sacrifice these targets. One target will be a completely random crewmember.One target will be a member of your department.One target will be a member of security.Heads of staff are worth an additional point! You can reroll these with an optional knowledge later on, but until then, you're stuck with those. The Mansus desires only a select few crewmembers at any moment.Īt the start of the round you will be assigned four sacrifice targets. These basic knowledges are critical to acquiring enough power to ascend, so get familiar. This will send your sacrifice to the Shadow Realm and reward you with 2 knowledge points (or 3, if they're a head of staff!). Bring one of your targets back to a rune in critical condition or dead and invoke the rune. Heartbeat of the Mansus, which allows you to sacrifice your targets to the Mansus.Focuses are necessary in order for you to cast your more advanced spells, so try to keep one handy just in case. Amber Focus, which allows you to create a Focus.If you lose your heart due an accident, you will need to complete a ritual to regain it. Be careful - pulsing your heart will produce an audible heartbeat that people nearby may hear. will skip selection and track your last chosen target. Prevents you from switching places or being pushed when colliding with people. Left-clicking people with an empty hand will Harm them if on, or Help them if off. It doesn't matter if Combat Mode Enable with 4, disable with 1 or toggle with F by default. the action will let you chose which to track, while Ordinary right-click. You gain the ability to pulse your Living Heart, which directs you to one of your sacrifice targets. This knowledge turns your actual heart (if your species has one) into a Living Heart, which allows you to track your sacrifice targets. The Living Heart, which grants you a Living Heart.This counts as magic, so don't try using it on anyone with anti-magic. As you grow in power, your Grasp will gain additional effects. Break of Dawn, which grants you the Mansus Grasp, a modular spell that, without upgrades, lets you touch a target to cause four seconds of garbled speech, five second knockdown, 80 stamina damage and light brute damage, on a 10 second cooldown.To aid you in acquiring forbidden powers, you start with some important knowledge: Sacrificing crew members your dark patrons may hunger for.Wait for new knowledge to be revealed to you over time. Harvest knowledge by draining pierces in reality located around the station of power.You can gain knowledge points and become stronger through a few ways: Every knowledge gained grants you new abilities and unlocks new rituals until you become all powerful. The ultimate goal of a heretic is to research knowledge of the Mansus. You are a nasty little bookworm in search of truth and power, and you have arrived on a station ripe with opportunities. Grab influences, complete sacrifices, accomplish rituals, and ascend to godhood. So you're a heretic? Well, get ready for magic and battle. Humanity has forgotten the eldritch forces of decay, but the mansus veil has weakened. Quote: ADMINS HALP HOW DO I SACRIFICE PEOPLE Sacrifice people and become all powerful (or die trying). The Antag Info UI contains steps on how to accomplish any rituals you have unlocked and tips for playing!"Īdditional Access: Wherever you can break into or teleport to.ĭuties: Find influences, realize they've all been taken. If you're looking for specific rituals or help, consult your Antag Info UI in game for guidance or ahelp and ask an admin. The revision reason is: "Heretic received a big rework as a part of #64658. If the page's guide needs revision, see here for an example. you can also get Heretic: The Official Strategy Guide.The following page is out of date and/or needs to be revised. Acquiring them is your only hope for successfully vanquishing the demons within. You must find and use an array of earth-shattering magical items and weapons strewn about this horrific realm. To destroy the city and the minions of D'Sparil, you'll need more than your lone wooden staff and a bitter vengeance raging in your heart. A vile host of monsters, wielding a hideous assortment of magic, lies in wait. You stand ready to smash the gates of the City of the Damned. This Book Is More Powerful Than Any Magic Weapon
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |