Understanding how Apocalypse tiers work will further reinforce these moves as the right ones for Assassins. Like the Venator's Knife, the end-of-game armor set will give this skill some freebie mods. The shield is rather negligible, but it will provide just enough survivability to prevent death on higher Apocalypse Tiers. The signature move here is Hunt the Prey due to its mobility. Double damage alone will be a death blow to most minions and the bosses will not enjoy the Slow status effect. Venator's Knife will receive a bunch of mods that come along with the legendary armor set, but it doesn't need much help to become a naturally powerful ability for the Assassin. RELATED: Outriders: The Best Build For The Reaver Trickster Temporal Blade is the superior Damage type option because it can be cast quickly and players can get back to the shooting. The other issue is that Scion of the Power only works after the Damage skill has ended, meaning that Twisted Rounds delays the necessary 50% damage increase. While many builds try to make use of Twisted Rounds, that ability adds Anomaly damage to the Trickster's shots and this build focuses on physical damage. In order to get the 150% damage bonus, the Trickster needs to select a skill from each of the Movement, Deception, and Damage types. These enemies are Marked and the next shot against them will do double damage and inflict Slow. Throws a knife that ricochets between up to five enemies. Teleports the Trickster behind an enemy and provides the Trickster with a shield. The skills, while helpful, mostly exist to go on cooldown so that the Assassin gains 150% increased Weapon Damage after all three skills have been used.Įnemies in front of the Trickster are Paralyzed, Slowed, Interrupted, and take Anomaly Damage. It should be obvious at this point that weapon damage is the most important part of being an Assassin. RELATED: Outriders: The Best Build For The Harbinger Trickster The Equilibrium and Singularity nodes are avoided as well since mods and armor set bonuses are a more effective means of reducing cooldowns. There is not much wiggle room here a single Death Probability has to give way to even more incredible nodes. Note: Stay tuned for our Outriders guides and features hub, coming soon. +8% Weapon Damage for each enemy in close rangeĪctivating a Movement skill increases Weapon Damage by 50% for 8 secondsīarring enlisting the help of friends in the game to carry the Assassin through, the nodes can make or break this build entirely. Here’s our Outriders guide to help you with the Trickster class’ best builds, skills, perks, and point allocations. When a Damage skill ends, Weapon Damage is increased by 50% for 8 seconds The Hero menu's skills tab contains detailed information about each skill and its use.Activating a Movement skill increases Armor Piercing by 25% for 10 secondsĪctivating a Deception skill increases Weapon Damage by 50% for 8 seconds Skills are labeled with Keywords that describe an aspect of the Class. Some large Class Tree nodes grant bonuses to all skills labeled with a particular keyword (for more information go to Class Tree). To use the other 8 skills you first need to equip them in one of the 3 available Skill Slots. Note that it is possible to swap the equipped skillset at any time, although you cannot unequip a skill that is currently in Cooldown. Your basic skill is an Anomaly Push and every Class has its own version. Some skills provide buffs for you and your party, increase your mobility, or interrupt enemy movement and attacks.Skills can inflict Status effects on enemies: crowd control, damage over time, or debuffs (for more information o to Enemies: Status Effects).
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